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[vulkan] Fix incorrect offset application for Array2D textures (#3696)
Earlier we were taking the coords and adding them to coords instead of actually taking offsets and adding it to coord Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3696 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: wildcard <wildcard@eden-emu.dev> Co-committed-by: wildcard <wildcard@eden-emu.dev>
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@ -343,8 +343,8 @@ void AddOffsetToCoordinates(EmitContext& ctx, const IR::TextureInstInfo& info, I
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break;
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}
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case TextureType::ColorArray2D:
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offset = ctx.OpCompositeConstruct(ctx.U32[3], ctx.OpCompositeExtract(ctx.U32[1], coords, 0),
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ctx.OpCompositeExtract(ctx.U32[1], coords, 1),
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offset = ctx.OpCompositeConstruct(ctx.U32[3], ctx.OpCompositeExtract(ctx.U32[1], offset, 0),
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ctx.OpCompositeExtract(ctx.U32[1], offset, 1),
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ctx.u32_zero_value);
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[[fallthrough]];
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case TextureType::Color3D: {
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