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These adjustments enhance memory management, While increasing shader performance across all GPU types, including iGPUs. This commit fixes a bug in Super Mario Odyssey where loading into a new area or pausing the game Would cause the whole game to slow down (Most noticeable on RDNA 2 GPUs like the Steam Deck) Thank you to all of our testers for helping eliminate this bug, And thank you to Camille for the instructions/commit and to Zephyron for addressing this in Citron. Co-authored-by: JPikachu <jpikachu.eden@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/334 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: JPikachu <jpikachu@eden-emu.dev> Co-committed-by: JPikachu <jpikachu@eden-emu.dev> |
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| .. | ||
| android | ||
| audio_core | ||
| common | ||
| core | ||
| dedicated_room | ||
| dynarmic | ||
| frontend_common | ||
| hid_core | ||
| input_common | ||
| network | ||
| shader_recompiler | ||
| tests | ||
| video_core | ||
| web_service | ||
| yuzu | ||
| yuzu_cmd | ||
| yuzu_room_standalone | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dep_hashes.h.in | ||