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this makes it so VK and OGL backends map the NVIDIA's ETC2 into VK_FORMAT_ETC-whatever and GL_ETC-whatever remaps, instead of using the default fallback for AR8G8B8. in short, just make the ETC2 textures be submitted as ETC2 instead of being submit as A8R8G8B8. Signed-off-by: lizzie lizzie@eden-emu.dev Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3237 Reviewed-by: Ghost <> Reviewed-by: crueter <crueter@eden-emu.dev> |
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| .. | ||
| android | ||
| audio_core | ||
| common | ||
| core | ||
| dedicated_room | ||
| dynarmic | ||
| frontend_common | ||
| hid_core | ||
| input_common | ||
| network | ||
| qt_common | ||
| shader_recompiler | ||
| tests | ||
| video_core | ||
| web_service | ||
| yuzu | ||
| yuzu_cmd | ||
| yuzu_room_standalone | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dep_hashes.h.in | ||