..
android
[android] setting to auto hide overlay on controller input ( #3127 )
2025-12-17 03:59:46 +01:00
audio_core
[audio] correct biquad filter v2 parameters ( #3142 )
2025-12-13 19:44:41 +01:00
common
[video_core] Rework GPU Accuracy levels and remove Early Release Fences toggle ( #3129 )
2025-12-09 18:11:05 +01:00
core
[bsd, ssl] fix connection between bsd:u and bsd:s and file descriptor copy ( #3172 )
2025-12-17 06:32:22 +01:00
dedicated_room
[cmake] fix macos mbedtls ( #3109 )
2025-11-27 19:59:08 +01:00
dynarmic
[dynarmic] allow better dtrace diagnostics for code - do not clobber %rbp and save frame pointer ( #2653 )
2025-12-17 05:41:11 +01:00
frontend_common
[gamemode] Make available on other platforms ( #353 )
2025-12-07 07:13:43 +01:00
hid_core
[hle,display,overlay,starter,hid] add overlay functions, starter applet (initially), HID handheld for system applets and fw21 stubs ( #3080 )
2025-11-27 19:46:41 +01:00
input_common
[input_common/mouse, sdl_driver] increase latency of mouse and SDL_vibration threads to 4 "evals" per sec ( #2982 )
2025-12-04 07:26:20 +01:00
network
qt_common
[video_core] Rework GPU Accuracy levels and remove Early Release Fences toggle ( #3129 )
2025-12-09 18:11:05 +01:00
shader_recompiler
[maxwell] ATOM() has cases where it acts like a NOP ( #2907 )
2025-11-28 15:11:16 +01:00
tests
[cmake] allow static MinGW/macOS builds; fix clangarm64 ( #2994 )
2025-11-11 06:22:33 +01:00
video_core
[vk] avoid calling vkENumerateInstanceFeatures multiple times in init code ( #3147 )
2025-12-17 03:58:30 +01:00
web_service
yuzu
[video_core] Rework GPU Accuracy levels and remove Early Release Fences toggle ( #3129 )
2025-12-09 18:11:05 +01:00
yuzu_cmd
[gamemode] Make available on other platforms ( #353 )
2025-12-07 07:13:43 +01:00
yuzu_room_standalone
[cmake] allow static MinGW/macOS builds; fix clangarm64 ( #2994 )
2025-11-11 06:22:33 +01:00
.clang-format
CMakeLists.txt
externals: Fix Debug builds and remove PCH leftover ( #3000 )
2025-11-13 03:20:38 +01:00
dep_hashes.h.in