eden-mirror/src
lizzie f729dbb3c3
[common] use abi::__cxa_demangle for demangling using the system's glibcxx/libc++ (#3894)
most stdlibc++ already provide this functionality out of the box, very consistently and well implemented (usually)

my main irk is that the llvm itanium demangle is totally unescesary when there is a perfectly stable, tested and well documented equivalent functionality in the standard stdc++ provided in most UNIX oses

its mostly to reduce binary size by a very thin margin, but he stdc++ is more than capable of doing he same behaviour we use a dpeendency for

for mingw or such howeger,, demangling becomies trickier so we have to exclude windows entirely because well windows likes to do things differently dont they

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3894
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-06-03 22:53:09 +02:00
..
android [vulkan] Fix regressions found in last stable release (#3953) 2026-06-02 01:06:12 +02:00
audio_core [audio_core] fix OOB copy when silencing channel on shutdown (#3969) 2026-05-31 02:38:26 +02:00
common [common] use abi::__cxa_demangle for demangling using the system's glibcxx/libc++ (#3894) 2026-06-03 22:53:09 +02:00
core [svc] Stub BreakDebugProcess (#4044) 2026-06-02 03:33:38 +02:00
dedicated_room [desktop] More qt_common reorganization (#3916) 2026-05-20 04:49:16 +02:00
dynarmic [dynarmic] cleanup duplicate code and reimpls of std::* bit stuff (#4017) 2026-05-31 04:18:12 +02:00
frontend_common [desktop] Prefer extracred folder name over zip name for non-Atmosphere zip mods (#4043) 2026-06-02 04:08:09 +02:00
hid_core [video_core] fix redundant resize-copy overload and just use default-init resize, to reduce stutter on Mario BP (#3874) 2026-05-29 03:28:47 +02:00
input_common [externals] Update to SDL3 (#3952) 2026-05-18 19:07:41 +02:00
network [common] unify std::random_device (#3801) 2026-03-31 20:12:41 +02:00
qt_common [desktop] Rework game list to use MVP architecture (#4042) 2026-06-02 04:08:24 +02:00
shader_recompiler [vulkan] Fix regressions found in last stable release (#3953) 2026-06-02 01:06:12 +02:00
tests
video_core [vk, renderdoc] fixed zero-sized streambuffer bug on old heap-absent GPUs (#4052) 2026-06-03 05:02:13 +02:00
web_service [cmake, deps] conjure common/httplib.h and remove global def for httplib macros (#3800) 2026-04-06 19:13:09 +02:00
yuzu [desktop] Rework game list to use MVP architecture (#4042) 2026-06-02 04:08:24 +02:00
yuzu_cmd [externals] Update to SDL3 (#3952) 2026-05-18 19:07:41 +02:00
yuzu_room_standalone
.clang-format
CMakeLists.txt [dynarmic] bootstrap loongarch64 host build (#4015) 2026-05-30 01:42:23 +02:00
dep_hashes.h.in