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most stdlibc++ already provide this functionality out of the box, very consistently and well implemented (usually) my main irk is that the llvm itanium demangle is totally unescesary when there is a perfectly stable, tested and well documented equivalent functionality in the standard stdc++ provided in most UNIX oses its mostly to reduce binary size by a very thin margin, but he stdc++ is more than capable of doing he same behaviour we use a dpeendency for for mingw or such howeger,, demangling becomies trickier so we have to exclude windows entirely because well windows likes to do things differently dont they Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3894 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev> |
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| .. | ||
| android | ||
| audio_core | ||
| common | ||
| core | ||
| dedicated_room | ||
| dynarmic | ||
| frontend_common | ||
| hid_core | ||
| input_common | ||
| network | ||
| qt_common | ||
| shader_recompiler | ||
| tests | ||
| video_core | ||
| web_service | ||
| yuzu | ||
| yuzu_cmd | ||
| yuzu_room_standalone | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dep_hashes.h.in | ||