[hle] make ButtonPoller + EventObserver use jthread()

Signed-off-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2026-05-17 23:41:37 +00:00
parent ca6bb3ae1d
commit 6d08cb3c15
4 changed files with 46 additions and 59 deletions

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
@ -38,12 +38,11 @@ ButtonPoller::ButtonPoller(Core::System& system, WindowSystem& window_system)
: m_window_system(window_system) {
// TODO: am reads this from the home button state in hid, which is controller-agnostic.
Core::HID::ControllerUpdateCallback engine_callback{
.on_change =
[this](Core::HID::ControllerTriggerType type) {
if (type == Core::HID::ControllerTriggerType::Button) {
this->OnButtonStateChanged();
}
},
.on_change = [this](Core::HID::ControllerTriggerType type) {
if (type == Core::HID::ControllerTriggerType::Button) {
this->OnButtonStateChanged();
}
},
.is_npad_service = true,
};
@ -52,15 +51,25 @@ ButtonPoller::ButtonPoller(Core::System& system, WindowSystem& window_system)
m_player1 = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
m_player1_key = m_player1->SetCallback(engine_callback);
m_thread = std::thread([this] { this->ThreadLoop(); });
m_thread = std::jthread([this](std::stop_token stop_token) {
using namespace std::chrono_literals;
std::unique_lock lk{m_mutex};
while (!stop_token.stop_requested()) {
m_cv.wait_for(lk, 50ms);
if (stop_token.stop_requested()) break;
lk.unlock();
OnButtonStateChanged();
lk.lock();
}
});
}
ButtonPoller::~ButtonPoller() {
m_handheld->DeleteCallback(m_handheld_key);
m_player1->DeleteCallback(m_player1_key);
m_stop = true;
m_cv.notify_all();
if (m_thread.joinable()) {
m_thread.request_stop();
m_cv.notify_all();
m_thread.join();
}
}
@ -130,16 +139,4 @@ void ButtonPoller::OnButtonStateChanged() {
// }
}
void ButtonPoller::ThreadLoop() {
using namespace std::chrono_literals;
std::unique_lock lk{m_mutex};
while (!m_stop) {
m_cv.wait_for(lk, 50ms);
if (m_stop) break;
lk.unlock();
OnButtonStateChanged();
lk.lock();
}
}
} // namespace Service::AM

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
@ -33,7 +33,6 @@ public:
private:
void OnButtonStateChanged();
void ThreadLoop();
private:
WindowSystem& m_window_system;
@ -51,8 +50,7 @@ private:
bool m_capture_button_long_sent{};
bool m_power_button_long_sent{};
std::thread m_thread;
std::atomic<bool> m_stop{false};
std::jthread m_thread;
std::condition_variable m_cv;
std::mutex m_mutex;
};

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@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -20,14 +23,24 @@ EventObserver::EventObserver(Core::System& system, WindowSystem& window_system)
m_window_system.SetEventObserver(this);
m_wakeup_holder.SetUserData(static_cast<uintptr_t>(UserDataTag::WakeupEvent));
m_wakeup_holder.LinkToMultiWait(std::addressof(m_multi_wait));
m_thread = std::thread([&] { this->ThreadFunc(); });
m_thread = std::jthread([&](std::stop_token stop_token) {
Common::SetCurrentThreadName("am:EventObserver");
while (!stop_token.stop_requested()) {
auto* signaled_holder = this->WaitSignaled(stop_token);
if (!signaled_holder)
break;
this->Process(signaled_holder);
}
});
}
EventObserver::~EventObserver() {
// Signal thread and wait for processing to finish.
m_stop_source.request_stop();
m_wakeup_event.Signal();
m_thread.join();
if (m_thread.joinable()) {
// Signal thread and wait for processing to finish.
m_thread.request_stop();
m_wakeup_event.Signal();
m_thread.join();
}
// Free remaining owned sessions.
auto it = m_process_holder_list.begin();
@ -73,12 +86,12 @@ void EventObserver::LinkDeferred() {
m_multi_wait.MoveAll(std::addressof(m_deferred_wait_list));
}
MultiWaitHolder* EventObserver::WaitSignaled() {
MultiWaitHolder* EventObserver::WaitSignaled(std::stop_token stop_token) {
while (true) {
this->LinkDeferred();
// If we're done, return before we start waiting.
if (m_stop_source.stop_requested()) {
if (stop_token.stop_requested()) {
return nullptr;
}
@ -116,7 +129,6 @@ void EventObserver::OnProcessEvent(ProcessHolder* holder) {
// Check process state.
auto& applet = holder->GetApplet();
auto& process = holder->GetProcess();
{
std::scoped_lock lk{m_lock, applet.lock};
if (process.IsTerminated()) {
@ -141,22 +153,8 @@ void EventObserver::OnProcessEvent(ProcessHolder* holder) {
void EventObserver::DestroyAppletProcessHolderLocked(ProcessHolder* holder) {
// Remove from owned list.
m_process_holder_list.erase(m_process_holder_list.iterator_to(*holder));
// Destroy and free.
delete holder;
}
void EventObserver::ThreadFunc() {
Common::SetCurrentThreadName("am:EventObserver");
while (true) {
auto* signaled_holder = this->WaitSignaled();
if (!signaled_holder) {
break;
}
this->Process(signaled_holder);
}
}
} // namespace Service::AM

View File

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -29,22 +32,14 @@ public:
private:
void LinkDeferred();
MultiWaitHolder* WaitSignaled();
MultiWaitHolder* WaitSignaled(std::stop_token stop_token);
void Process(MultiWaitHolder* holder);
bool WaitAndProcessImpl();
void LoopProcess();
private:
void OnWakeupEvent(MultiWaitHolder* holder);
void OnProcessEvent(ProcessHolder* holder);
private:
void DestroyAppletProcessHolderLocked(ProcessHolder* holder);
private:
void ThreadFunc();
private:
// System reference and context.
Core::System& m_system;
KernelHelpers::ServiceContext m_context;
@ -67,8 +62,7 @@ private:
MultiWait m_deferred_wait_list;
// Processing thread.
std::thread m_thread{};
std::stop_source m_stop_source{};
std::jthread m_thread{};
};
} // namespace Service::AM