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[shader_recompiler] add 'legacy descriptor indices' toggle for tomodachi
Signed-off-by: lizzie <lizzie@eden-emu.dev>
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4d49341918
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a99cc426d6
@ -591,6 +591,8 @@ struct Values {
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SwitchableSetting<bool> gpu_unswizzle_enabled{linkage, false, "gpu_unswizzle_enabled",
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Category::RendererHacks};
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SwitchableSetting<bool> legacy_descriptor_indices{linkage, true, "legacy_descriptor_indices", Category::RendererHacks};
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SwitchableSetting<ExtendedDynamicState> dyna_state{linkage,
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#if defined(ANDROID)
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ExtendedDynamicState::Disabled,
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@ -221,12 +221,17 @@ private:
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Id Texture(EmitContext& ctx, IR::TextureInstInfo info, [[maybe_unused]] const IR::Value& index) {
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const TextureDefinition& def{ctx.textures.at(info.descriptor_index)};
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if (def.count > 1) {
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const DescriptorIndex idx{ctx, index};
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const Id pointer{ctx.OpAccessChain(def.pointer_type, def.id, idx.Value())};
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idx.Decorate(ctx, pointer);
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const Id object{ctx.OpLoad(def.sampled_type, pointer)};
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idx.Decorate(ctx, object);
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return object;
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if (Settings::values.legacy_descriptor_indices.GetValue()) {
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const Id pointer{ctx.OpAccessChain(def.pointer_type, def.id, ctx.Def(index))};
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return ctx.OpLoad(def.sampled_type, pointer);
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} else {
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const DescriptorIndex idx{ctx, index};
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const Id pointer{ctx.OpAccessChain(def.pointer_type, def.id, idx.Value())};
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idx.Decorate(ctx, pointer);
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const Id object{ctx.OpLoad(def.sampled_type, pointer)};
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idx.Decorate(ctx, object);
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return object;
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}
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} else {
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return ctx.OpLoad(def.sampled_type, def.id);
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}
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@ -244,14 +249,20 @@ Id TextureImage(EmitContext& ctx, IR::TextureInstInfo info, const IR::Value& ind
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} else {
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const TextureDefinition& def{ctx.textures.at(info.descriptor_index)};
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if (def.count > 1) {
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const DescriptorIndex idx{ctx, index};
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const Id ptr{ctx.OpAccessChain(def.pointer_type, def.id, idx.Value())};
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idx.Decorate(ctx, ptr);
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const Id object{ctx.OpLoad(def.sampled_type, ptr)};
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idx.Decorate(ctx, object);
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const Id image{ctx.OpImage(def.image_type, object)};
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idx.Decorate(ctx, image);
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return image;
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if (Settings::values.legacy_descriptor_indices.GetValue()) {
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const Id idx{index.IsImmediate() ? ctx.Const(index.U32()) : ctx.Def(index)};
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const Id ptr{ctx.OpAccessChain(def.pointer_type, def.id, idx)};
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return ctx.OpImage(def.image_type, ctx.OpLoad(def.sampled_type, ptr));
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} else {
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const DescriptorIndex idx{ctx, index};
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const Id ptr{ctx.OpAccessChain(def.pointer_type, def.id, idx.Value())};
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idx.Decorate(ctx, ptr);
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const Id object{ctx.OpLoad(def.sampled_type, ptr)};
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idx.Decorate(ctx, object);
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const Id image{ctx.OpImage(def.image_type, object)};
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idx.Decorate(ctx, image);
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return image;
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}
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}
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return ctx.OpImage(def.image_type, ctx.OpLoad(def.sampled_type, def.id));
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}
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@ -12,6 +12,7 @@
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#include <limits>
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#include <boost/container/small_vector.hpp>
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#include "common/settings.h"
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/breadth_first_search.h"
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@ -461,7 +462,7 @@ std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst, Environme
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.secondary_offset = 0,
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.secondary_shift_left = 0,
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.dynamic_offset = dynamic_offset,
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.count = DynamicDescriptorCount(base_offset, size_shift),
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.count = Settings::values.legacy_descriptor_indices.GetValue() ? 8 : DynamicDescriptorCount(base_offset, size_shift),
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.has_secondary = false,
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};
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}
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@ -733,9 +734,10 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
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break;
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}
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u32 index;
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const u32 size_shift{cbuf.count > 1 ? DynamicDescriptorSizeShift(cbuf.dynamic_offset)
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: DESCRIPTOR_SIZE_SHIFT};
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u32 count{cbuf.count};
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u32 size_shift = cbuf.count > 1 ? DynamicDescriptorSizeShift(cbuf.dynamic_offset) : DESCRIPTOR_SIZE_SHIFT;
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if (Settings::values.legacy_descriptor_indices.GetValue())
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size_shift = DESCRIPTOR_SIZE_SHIFT;
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u32 count = cbuf.count;
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switch (inst->GetOpcode()) {
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case IR::Opcode::ImageRead:
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case IR::Opcode::ImageAtomicIAdd32:
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@ -821,8 +823,7 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
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const auto insert_point{IR::Block::InstructionList::s_iterator_to(*inst)};
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IR::IREmitter ir{*texture_inst.block, insert_point};
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const IR::U32 shift{ir.Imm32(size_shift)};
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inst->SetArg(0, ir.UMin(ir.ShiftRightLogical(cbuf.dynamic_offset, shift),
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ir.Imm32(count - 1)));
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inst->SetArg(0, ir.UMin(ir.ShiftRightLogical(cbuf.dynamic_offset, shift), ir.Imm32(count - 1)));
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} else {
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inst->SetArg(0, IR::Value{});
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}
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