Commit Graph

346 Commits

Author SHA1 Message Date
Fernando Sahmkow
b121009e03 General: Fix microprofile on dynarmic/svc, fix wait tree showing which threads were running. 2020-06-27 11:35:48 -04:00
Fernando Sahmkow
cc2f7dcd08 General: Initial Setup for Single Core. 2020-06-27 11:35:42 -04:00
Fernando Sahmkow
b2fea85499 SVC: Correct GetThreadPriority, SetThreadPriority, GetThreadCoreMask, SetThreadCoreMask, GetCurrentProcessorNumber 2020-06-27 11:35:12 -04:00
Fernando Sahmkow
fb1d75a788 HostTiming: Pause the hardware clock on pause. 2020-06-27 11:35:10 -04:00
Fernando Sahmkow
7ee76003ad General: Recover Prometheus project from harddrive failure
This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host 
Timing, Reworks the Kernel's Scheduler, Introduce Idle State and 
Suspended State, Recreates the bootmanager, Initializes Multicore 
system.
2020-06-27 11:35:06 -04:00
bunnei
769f8cbf79 core: system: Rename GetDeviceManager -> DeviceManager.
- More consistent with other system components.
2020-04-17 00:59:32 -04:00
bunnei
89776f7ef7 core: Construct/Destruct DeviceMemory on Init/Shutdown. 2020-04-17 00:59:32 -04:00
bunnei
ea806268fa core: device_manager: Add a simple class to manage device RAM. 2020-04-17 00:59:29 -04:00
bunnei
5b9e69e7fe core: memory: Move to Core::Memory namespace.
- helpful to disambiguate Kernel::Memory namespace.
2020-04-17 00:59:28 -04:00
Rodrigo Locatti
5bd5340d17 Merge pull request #3552 from jroweboy/single-context
Refactor Context management (Fixes renderdoc on opengl issues)
2020-04-02 01:38:25 -03:00
James Rowe
c935a1a475 Address review and fix broken yuzu-tester build 2020-03-25 23:32:42 -06:00
James Rowe
b37d69e5e1 Frontend/GPU: Refactor context management
Changes the GraphicsContext to be managed by the GPU core. This
eliminates the need for the frontends to fool around with tricky
MakeCurrent/DoneCurrent calls that are dependent on the settings (such
as async gpu option).

This also refactors out the need to use QWidget::fromWindowContainer as
that caused issues with focus and input handling. Now we use a regular
QWidget and just access the native windowHandle() directly.

Another change is removing the debug tool setting in FrameMailbox.
Instead of trying to block the frontend until a new frame is ready, the
core will now take over presentation and draw directly to the window if
the renderer detects that its hooked by NSight or RenderDoc

Lastly, since it was in the way, I removed ScopeAcquireWindowContext and
replaced it with a simple subclass in GraphicsContext that achieves the
same result
2020-03-24 21:03:42 -06:00
Gauvain "GovanifY" Roussel-Tarbouriech
32ebfa66fe gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization 2020-03-17 11:18:13 +01:00
ReinUsesLisp
005f5ca883 video_core: Reintroduce dirty flags infrastructure 2020-02-28 17:56:41 -03:00
bunnei
f1f2405b9f core: frontend: Refactor scope_acquire_window_context to scope_acquire_context. 2020-02-25 21:23:00 -05:00
Fernando Sahmkow
8a079a59ed System: Expose Host thread registering routines from kernel. 2020-02-22 11:18:07 -04:00
bunnei
d02c1c1f75 Merge pull request #3337 from ReinUsesLisp/vulkan-staged
yuzu: Implement Vulkan frontend
2020-02-03 16:56:25 -05:00
ReinUsesLisp
e1da845841 core: Only wait for idle on gpu_core when it was initialized
This fixes crashes when a Vulkan device fails to initialize.
2020-01-29 17:53:11 -03:00
Fernando Sahmkow
8eb175481c System: Address Feedback 2020-01-27 09:54:11 -04:00
Fernando Sahmkow
e9b557b38e System: Correct PrepareReschedule. 2020-01-26 14:32:50 -04:00
Fernando Sahmkow
0a5e0d4777 Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.
This commit instends on better naming the new purpose of this classes.
2020-01-26 14:07:22 -04:00
Fernando Sahmkow
1c2981f6da Core: Refactor CPU Management.
This commit moves ARM Interface and Scheduler handling into the kernel.
2020-01-25 18:55:32 -04:00
ReinUsesLisp
9328c4be0b yuzu: Remove Maxwell debugger
This was carried from Citra and wasn't really used on yuzu. It also adds
some runtime overhead. This commit removes it from yuzu's codebase.
2020-01-02 23:09:44 -03:00
Lioncash
ff443fa835 core/memory: Introduce skeleton of Memory class
Currently, the main memory management code is one of the remaining
places where we have global state. The next series of changes will aim
to rectify this.

This change simply introduces the main skeleton of the class that will
contain all the necessary state.
2019-11-26 21:53:34 -05:00
David
86521bca3b Merge pull request #2971 from FernandoS27/new-scheduler-v2
Kernel: Implement a New Thread Scheduler V2
2019-10-28 10:53:27 +11:00
bunnei
2b9c7a7dfe core: Fix clang-format errors. 2019-10-19 14:47:18 -04:00
Nicolae-Andrei Cociorba
47765b4d61 Fix null pointer deref. 2019-10-18 14:12:12 +00:00
Lioncash
7c4a4b4fc1 core/core: Resolve -Wreorder warnings
Amends the initializer lists to be ordered in the same manner that
they're declared within the class.
2019-10-17 17:51:06 -04:00
bunnei
9e3c8681ce Merge pull request #2912 from FernandoS27/async-fixes
General fixes to Async GPU
2019-10-16 10:34:48 -04:00
Fernando Sahmkow
5130168171 Kernel: Style and Corrections 2019-10-15 11:55:12 -04:00
Fernando Sahmkow
87334f0f16 Correct PrepareReschedule 2019-10-15 11:55:12 -04:00
Fernando Sahmkow
07524b63e8 Add interfacing to the Global Scheduler 2019-10-15 11:55:07 -04:00
bunnei
9680991009 Merge pull request #2654 from DarkLordZach/lm-log-rewrite
lm: Rewrite logger to use core reporting services
2019-10-08 20:23:13 -04:00
Lioncash
e4e4af80e8 hle/service: Replace global system instance calls with instance-based ones
Migrates the HLE service code off the use of directly accessing the
global system instance where trivially able to do so.

This removes all usages of Core::CurrentProcess from the service code,
only 8 occurrences of this function exist elsewhere. There's still quite
a bit of "System::GetInstance()" being used, however this was able to
replace a few instances.
2019-10-06 13:42:23 -04:00
Fernando Sahmkow
ded3d555e1 Core: Wait for GPU to be idle before shutting down. 2019-10-04 19:59:53 -04:00
Zach Hilman
d2d7eacee7 core/loader: Track the NSO build ID of the current process 2019-09-30 17:21:53 -04:00
Zach Hilman
13933f0af3 lm: Flush manager output on core shutdown 2019-09-22 12:34:55 -04:00
Zach Hilman
2fa697bb7c core: Add LM::Manager to system
Allows centralized control over logging mechanisms.
2019-09-22 12:34:55 -04:00
David
16104f4eae Merge pull request #2683 from DarkLordZach/lock-exit
am: Implement exit locking and self exit commands
2019-09-23 00:37:12 +10:00
Zach Hilman
dd7a489e5c core: Track system exit lock status
Used to determine if yuzu should confirm before pausing or stopping a game.
2019-09-21 22:23:44 -04:00
Zach Hilman
0c7d9704c8 dmnt_cheat_vm: Make Cheat VM compliant to code style 2019-09-21 21:45:05 -04:00
Zach Hilman
0d2e645cb2 core: Initialize cheats after load to avoid VMManager crash
This used to occur due to the VMManager being nullptr at the time cheats were registered (during load, but before it was done). This is bypassed by not accessing the VMManager for offset data until load is complete,
2019-09-21 21:45:05 -04:00
Zach Hilman
3ad3191d56 core: Update RegisterCheatList for new VM 2019-09-21 21:45:05 -04:00
Zach Hilman
89239c8647 core: Store FileSystemController in core 2019-09-21 16:50:39 -04:00
fearlessTobi
32c6e238fd Add frametime logging for tracking performance over time
Co-Authored-By: jroweboy <jroweboy@gmail.com>
2019-09-10 12:44:19 +02:00
Lioncash
6952478449 service/am: Remove usages of global system accessors
Avoids the use of global accessors, removing the reliance on global
state. This also makes dependencies explicit in the interface, as
opposed to being hidden
2019-09-04 20:38:43 -04:00
bunnei
6b8b59ee75 Merge pull request #2592 from FernandoS27/sync1
Implement GPU Synchronization Mechanisms & Correct NVFlinger
2019-07-26 14:26:44 -04:00
bunnei
c8db8fa033 Merge pull request #2651 from DarkLordZach/apm-boost-mode-1
apm: Initial implementation of performance config and boost mode
2019-07-07 21:40:30 -04:00
bunnei
28c3099b5e Merge pull request #2642 from DarkLordZach/fsp-log-2
fsp-srv: Implement Access Logging Functionality
2019-07-07 21:39:40 -04:00
Fernando Sahmkow
1fb8727a9a Gpu: Implement Hardware Interrupt Manager and manage GPU interrupts 2019-07-05 15:49:14 -04:00
Zach Hilman
f7ed383a84 core: Keep instance of APM Controller 2019-06-28 22:46:31 -04:00
Zach Hilman
512a47c184 fsp-srv: Implement OutputAccessLogToSdCard
Allows games to log data to the SD.
2019-06-28 21:02:34 -04:00
bunnei
e82d461580 Merge pull request #2533 from DarkLordZach/memory-frozen
memory: Add class to manage and enforce memory freezing
2019-06-28 14:03:38 -04:00
Zach Hilman
12105d8909 glue: Correct missing bytes in ApplicationLaunchParameter 2019-06-25 22:25:10 -04:00
Zach Hilman
22bea84c51 core: Keep track of ARPManager and register current application on boot 2019-06-24 19:27:35 -04:00
bunnei
9ee4e61659 Merge pull request #2575 from DarkLordZach/process-id-types
kernel: Differentiate kernel and user processes when picking ID
2019-06-21 15:25:50 -04:00
bunnei
36090e6a67 Merge pull request #2482 from DarkLordZach/prepo
core: Add detailed local reporting feature for development
2019-06-21 14:05:18 -04:00
Zach Hilman
c0126e6779 core: Move Freezer class to tools namespace 2019-06-20 19:22:53 -04:00
Zach Hilman
9ab4d3de50 memory: Add class to manage and enforce memory freezing 2019-06-20 19:22:04 -04:00
Zach Hilman
3f221f8e3f kernel: Differentiate kernel and user processes when picking ID
This allows kernel internal type processes to be assigned IDs in the KIP range while userland processes are assigned in the user range.
2019-06-10 00:28:33 -04:00
Lioncash
9ac89fde57 core/core: Remove unnecessary includes
The contents of these includes aren't used anywhere in this translation
unit.
2019-05-29 00:00:27 -04:00
Lioncash
7dd4fbf551 core/loader: Remove LoadKernelSystemMode
This is a hold-over from Citra and doesn't apply to yuzu.
2019-05-28 22:28:44 -04:00
Lioncash
5fe132ec98 core/telemetry_session: Remove usages of the global system accessor
Makes the dependency explicit in the TelemetrySession's interface
instead of making it a hidden dependency.

This also revealed a hidden issue with the way the telemetry session was
being initialized. It was attempting to retrieve the app loader and log
out title-specific information. However, this isn't always guaranteed to
be possible.

During the initialization phase, everything is being constructed. It
doesn't mean an actual title has been selected. This is what the Load()
function is for. This potentially results in dead code paths involving
the app loader. Instead, we explicitly add this information when we know
the app loader instance is available.
2019-05-28 22:28:15 -04:00
Zach Hilman
227430a157 loader: Move NSO module tracking to AppLoader
Also cleanup of general stuff
2019-05-26 11:40:46 -04:00
Zach Hilman
8d16f91049 core: Add Reporter class to take/save reports 2019-05-25 16:09:20 -04:00
Zach Hilman
c1475193ba core: Track load offsets of NSO modules
Needed for backtrace decomposition
2019-05-25 16:06:53 -04:00
bunnei
39d7115730 Merge pull request #2228 from DarkLordZach/applet-manager-p1
applets: Add AppletManager and implement PhotoViewer and Error applets
2019-04-24 22:53:21 -04:00
Zach Hilman
4399df50e3 core: Remove specific applets in favor of AppletManager 2019-04-17 11:35:24 -04:00
Lioncash
e49ee38660 core/core: Move process execution start to System's Load()
This gives us significantly more control over where in the
initialization process we start execution of the main process.

Previously we were running the main process before the CPU or GPU
threads were initialized (not good). This amends execution to start
after all of our threads are properly set up.
2019-04-11 22:11:41 -04:00
Lioncash
3cfaddba85 core/core: Move main process creation into Load()
Now that we have dependencies on the initialization order, we can move
the creation of the main process to a more sensible area: where we
actually load in the executable data.

This allows localizing the creation and loading of the process in one
location, making the initialization of the process much nicer to trace.
2019-04-11 22:11:40 -04:00
Lioncash
e0962940a2 video_core/gpu: Create threads separately from initialization
Like with CPU emulation, we generally don't want to fire off the threads
immediately after the relevant classes are initialized, we want to do
this after all necessary data is done loading first.

This splits the thread creation into its own interface member function
to allow controlling when these threads in particular get created.
2019-04-11 22:11:40 -04:00
Lioncash
567b7de124 core/cpu_core_manager: Create threads separately from initialization.
Our initialization process is a little wonky than one would expect when
it comes to code flow. We initialize the CPU last, as opposed to
hardware, where the CPU obviously needs to be first, otherwise nothing
else would work, and we have code that adds checks to get around this.

For example, in the page table setting code, we check to see if the
system is turned on before we even notify the CPU instances of a page
table switch. This results in dead code (at the moment), because the
only time a page table switch will occur is when the system is *not*
running, preventing the emulated CPU instances from being notified of a
page table switch in a convenient manner (technically the code path
could be taken, but we don't emulate the process creation svc handlers
yet).

This moves the threads creation into its own member function of the core
manager and restores a little order (and predictability) to our
initialization process.

Previously, in the multi-threaded cases, we'd kick off several threads
before even the main kernel process was created and ready to execute (gross!).
Now the initialization process is like so:

Initialization:
  1. Timers

  2. CPU

  3. Kernel

  4. Filesystem stuff (kind of gross, but can be amended trivially)

  5. Applet stuff (ditto in terms of being kind of gross)

  6. Main process (will be moved into the loading step in a following
                   change)

  7. Telemetry (this should be initialized last in the future).

  8. Services (4 and 5 should ideally be alongside this).

  9. GDB (gross. Uses namespace scope state. Needs to be refactored into a
          class or booted altogether).

  10. Renderer

  11. GPU (will also have its threads created in a separate step in a
           following change).

Which... isn't *ideal* per-se, however getting rid of the wonky
intertwining of CPU state initialization out of this mix gets rid of
most of the footguns when it comes to our initialization process.
2019-04-11 22:11:40 -04:00
Zach Hilman
73a4412736 core: Store system-wide ContentProvider for the emulator 2019-03-26 22:05:37 -04:00
Lioncash
b59b7084c7 file_sys/cheat_engine: Remove use of global system accessors
Instead, pass in the core timing instance and make the dependency
explicit in the interface.
2019-03-22 14:43:37 -04:00
bunnei
92870ed060 Merge pull request #1933 from DarkLordZach/cheat-engine
file_sys: Implement parser and interpreter for game memory cheats
2019-03-21 21:41:59 -04:00
Lioncash
1f5cd8cac7 kernel: Make the address arbiter instance per-process
Now that we have the address arbiter extracted to its own class, we can
fix an innaccuracy with the kernel. Said inaccuracy being that there
isn't only one address arbiter. Each process instance contains its own
AddressArbiter instance in the actual kernel.

This fixes that and gets rid of another long-standing issue that could
arise when attempting to create more than one process.
2019-03-07 23:27:51 -05:00
bunnei
757fd21d98 Merge pull request #2055 from bunnei/gpu-thread
Asynchronous GPU command processing
2019-03-07 10:41:53 -05:00
bunnei
83079031b3 gpu: Refactor a/synchronous implementations into their own classes. 2019-03-06 21:48:57 -05:00
bunnei
d6be1f1a53 Merge pull request #2190 from lioncash/ogl-global
core: Remove the global telemetry accessor function
2019-03-06 21:41:53 -05:00
bunnei
1e27162275 gpu: Refactor to take RendererBase instead of RasterizerInterface. 2019-03-06 21:09:09 -05:00
bunnei
fca1122cef core: Set is_powered_on before GPU is initialized. 2019-03-06 21:07:33 -05:00
Lioncash
b46942d789 kernel/address_arbiter: Pass in system instance to constructor
Allows getting rid of reliance on the global accessor functions and
instead operating on the provided system instance.
2019-03-05 15:47:03 -05:00
Zach Hilman
20c46b9242 vm_manager: Remove cheat-specific ranges from VMManager 2019-03-05 10:09:36 -05:00
Zach Hilman
9ac4e6a249 core: Add support for registering and controlling ownership of CheatEngine 2019-03-04 18:41:29 -05:00
Lioncash
c833b5a465 core/core: Replace direct usage of the global system telemetry accessor from Shutdown()
The telemetry instance is actually a member of the class itself, so we
can access it directly instead of going through the global accessor.
2019-03-04 10:24:13 -05:00
Lioncash
12774b7c44 video_core: Remove usages of System::GetInstance() within the engines
Avoids the use of the global accessor in favor of explicitly making the
system a dependency within the interface.
2019-02-15 22:06:23 -05:00
Lioncash
1c3371c921 core_timing: Convert core timing into a class
Gets rid of the largest set of mutable global state within the core.
This also paves a way for eliminating usages of GetInstance() on the
System class as a follow-up.

Note that no behavioral changes have been made, and this simply extracts
the functionality into a class. This also has the benefit of making
dependencies on the core timing functionality explicit within the
relevant interfaces.
2019-02-15 21:50:25 -05:00
Lioncash
1d2de5c4b5 core_timing: Rename CoreTiming namespace to Core::Timing
Places all of the timing-related functionality under the existing Core
namespace to keep things consistent, rather than having the timing
utilities sitting in its own completely separate namespace.
2019-02-12 12:42:17 -05:00
ReinUsesLisp
f1e717fbee gl_shader_cache: Link loading screen with disk shader cache load 2019-02-06 22:23:40 -03:00
ReinUsesLisp
ea2ce59743 gl_shader_disk_cache: Pass core system as argument and guard against games without title ids 2019-02-06 22:23:40 -03:00
ReinUsesLisp
5bed286abf rasterizer_interface: Add disk cache entry for the rasterizer 2019-02-06 22:20:57 -03:00
Lioncash
ab2f154ff4 core/frontend/applets/web_browser: Make OpenPage() non-const
This is a function that definitely doesn't always have a non-modifying
behavior across all implementations, so this should be made non-const.

This gets rid of the need to mark data members as mutable to work around
the fact mutating data members needs to occur.
2019-01-17 11:19:52 -05:00
bunnei
b75c0bcec0 Merge pull request #1959 from DarkLordZach/custom-rtc
settings: Add support for setting the RTC manually
2019-01-10 17:05:21 -05:00
Zach Hilman
63e948f483 settings: Use std::chrono::seconds instead of s64 for RTC 2019-01-07 19:19:40 -05:00
Zach Hilman
686e0ad7d0 core: Set custom RTC differential on game boot 2019-01-07 19:19:40 -05:00
Zach Hilman
f49f3e509f web_browser: Add bounds checking to applet interface 2018-12-28 18:20:29 -05:00
Zach Hilman
0cbabc5ee6 core: Add getter and setter for WebBrowserApplet frontend 2018-12-28 15:32:39 -05:00
bunnei
4686643323 Merge pull request #1781 from DarkLordZach/applet-profile-select
am: Implement HLE profile selector applet
2018-12-23 14:35:13 -05:00
Zach Hilman
eea28c76f1 core: Add getter/setter for ProfileSelector in System 2018-12-03 17:26:26 -05:00
Zach Hilman
965eade4d5 core: Make GetGameFileFromPath function externally accessible 2018-12-03 17:20:34 -05:00
Lioncash
7128bf879f core: Relocate CPU core management to its own class
Keeps the CPU-specific behavior from being spread throughout the main
System class. This will also act as the home to contain member functions
that perform operations on all cores. The reason for this being that the
following pattern is sort of prevalent throughout sections of the
codebase:

If clearing the instruction cache for all 4 cores is necessary:

Core::System::GetInstance().ArmInterface(0).ClearInstructionCache();
Core::System::GetInstance().ArmInterface(1).ClearInstructionCache();
Core::System::GetInstance().ArmInterface(2).ClearInstructionCache();
Core::System::GetInstance().ArmInterface(3).ClearInstructionCache();

This is kind of... well, silly to copy around whenever it's needed.
especially when it can be reduced down to a single line.

This change also puts the basics in place to begin "ungrafting" all of the
forwarding member functions from the System class that are used to
access CPU state or invoke CPU-specific behavior. As such, this change
itself makes no changes to the direct external interface of System. This
will be covered by another changeset.
2018-11-22 04:28:19 -05:00
Zach Hilman
efced53d38 am: Deglobalize software keyboard applet 2018-11-18 10:53:47 -05:00
Frederic L
c76f4b6aec global: Use std::optional instead of boost::optional (#1578)
* get rid of boost::optional

* Remove optional references

* Use std::reference_wrapper for optional references

* Fix clang format

* Fix clang format part 2

* Adressed feedback

* Fix clang format and MacOS build
2018-10-30 00:03:25 -04:00
Lioncash
9497f1d93f core: Add missing const variants of getters for the System class
Many of the Current<Thing> getters (as well as a few others) were
missing const qualified variants, which makes it a pain to retrieve
certain things from const qualified references to System.
2018-10-28 17:44:58 -04:00
Lioncash
3813aafaaf core: Remove unnecessary assert in ArmInterface()
CpuCore already does this sort of checking, so we can just call that
instead of duplicating the assertions.
2018-10-18 12:07:25 -04:00
Lioncash
f94bf1a29f core_cpu: Make Cpu scheduler instances unique_ptrs instead of shared_ptrs 2018-10-15 14:15:56 -04:00
Lioncash
c6474b9321 core: Make the live Cpu instances unique_ptrs instead of shared_ptrs
There's no need for shared ownership here, as the only owning class
instance of those Cpu instances is the System class itself. We can also
make the thread_to_cpu map use regular pointers instead of shared_ptrs,
given that the Cpu instances will always outlive the cases where they're
used with that map.
2018-10-15 14:15:56 -04:00
Lioncash
16a332fee0 core: Make the exclusive monitor a unique_ptr instead of a shared_ptr
Like the barrier, this is owned entirely by the System and will always
outlive the encompassing state, so shared ownership semantics aren't
necessary here.
2018-10-15 14:15:50 -04:00
Lioncash
0575e2639a core: Make CPUBarrier a unique_ptr instead of a shared_ptr
This will always outlive the Cpu instances, since it's destroyed after
we destroy the Cpu instances on shutdown, so there's no need for shared
ownership semantics here.
2018-10-15 09:11:47 -04:00
Lioncash
c4f04533d9 filesystem: Make CreateFactories() and InstallInterface() take a VfsFilesystem instance by reference
Neither of these functions alter the ownership of the provided pointer,
so we can simply make the parameters a reference rather than a direct
shared pointer alias. This way we also disallow passing incorrect memory values like
nullptr.
2018-10-13 11:36:35 -04:00
Lioncash
d36452327a kernel/thread: Use a regular pointer for the owner/current process
There's no real need to use a shared pointer in these cases, and only
makes object management more fragile in terms of how easy it would be to
introduce cycles. Instead, just do the simple thing of using a regular
pointer. Much of this is just a hold-over from citra anyways.

It also doesn't make sense from a behavioral point of view for a
process' thread to prolong the lifetime of the process itself (the
process is supposed to own the thread, not the other way around).
2018-10-10 02:04:55 -04:00
Lioncash
06b47d8e6f loader: Make the Load() function take a process as a regular reference, not a SharedPtr
A process should never require being reference counted in this
situation. If the handle to a process is freed before this function is
called, it's definitely a bug with our lifetime management, so we can
put the requirement in place for the API that the process must be a
valid instance.
2018-09-29 16:00:03 -04:00
Lioncash
c42d80cd15 vfs_concat/vfs_layered: Remove friend declarations from ConcatenatedVfsFile
Given these are only added to the class to allow those functions to
access the private constructor, it's a better approach to just make them
static functions in the interface, to make the dependency explicit.
2018-09-25 20:06:01 -04:00
fearlessTobi
1190ea6ddb Port #4182 from Citra: "Prefix all size_t with std::" 2018-09-15 15:21:06 +02:00
Lioncash
420597d70d core: Migrate current_process pointer to the kernel
Given we now have the kernel as a class, it doesn't make sense to keep
the current process pointer within the System class, as processes are
related to the kernel.

This also gets rid of a subtle case where memory wouldn't be freed on
core shutdown, as the current_process pointer would never be reset,
causing the pointed to contents to continue to live.
2018-09-06 20:52:58 -04:00
Lioncash
30638f9c95 core/core: Remove unnecessary sm/controller include
The only reason this include was necessary, was because the constructor
wasn't defaulted in the cpp file and the compiler would inline it
wherever it was used. However, given Controller is forward declared, all
those inlined constructors would see an incomplete type, causing a
compilation failure. So, we just place the constructor in the cpp file,
where it can see the complete type definition, allowing us to remove
this include.
2018-09-06 14:38:39 -04:00
Markus Wick
5093e008c9 core: Use a raw pointer in GetGPUDebugContext.
This helper is called very often. The memory ownership shall not be transfered, so just return the raw pointer.
2018-09-04 14:10:05 +02:00
Lioncash
df444a4a8e vfs_real: Forward declare IOFile
Eliminates the need to rebuild some source files if the file_util header
ever changes. This also uncovered some indirect inclusions, which have
also been fixed.
2018-09-02 12:38:14 -04:00
Lioncash
84f855a61d core/core: Replace includes with forward declarations where applicable
The follow-up to 88597535d6, which
replaces most of the includes in the core header with forward declarations.

This makes it so that if any of the headers the core header was
previously including change, then no one will need to rebuild the bulk
of the core, due to core.h being quite a prevalent inclusion.

This should make turnaround for changes much faster for developers.
2018-08-31 16:30:14 -04:00
Lioncash
88597535d6 core: Make the main System class use the PImpl idiom
core.h is kind of a massive header in terms what it includes within
itself. It includes VFS utilities, kernel headers, file_sys header,
ARM-related headers, etc. This means that changing anything in the
headers included by core.h essentially requires you to rebuild almost
all of core.

Instead, we can modify the System class to use the PImpl idiom, which
allows us to move all of those headers to the cpp file and forward
declare the bulk of the types that would otherwise be included, reducing
compile times. This change specifically only performs the PImpl portion.
2018-08-31 07:16:57 -04:00
Lioncash
4913549d6b kernel: Eliminate kernel global state
As means to pave the way for getting rid of global state within core,
This eliminates kernel global state by removing all globals. Instead
this introduces a KernelCore class which acts as a kernel instance. This
instance lives in the System class, which keeps its lifetime contained
to the lifetime of the System class.

This also forces the kernel types to actually interact with the main
kernel instance itself instead of having transient kernel state placed
all over several translation units, keeping everything together. It also
has a nice consequence of making dependencies much more explicit.

This also makes our initialization a tad bit more correct. Previously we
were creating a kernel process before the actual kernel was initialized,
which doesn't really make much sense.

The KernelCore class itself follows the PImpl idiom, which allows
keeping all the implementation details sealed away from everything else,
which forces the use of the exposed API and allows us to avoid any
unnecessary inclusions within the main kernel header.
2018-08-28 22:31:51 -04:00
Lioncash
9fce9e9f12 core: Remove always true conditionals in Load()
These conditions are always true, since the outer conditional already
checks for these conditions.
2018-08-24 02:48:30 -04:00
Zach Hilman
e9c7294bb9 qt: Add 'Install to NAND' option to menu
Prompts for title type on NCA files.
2018-08-11 22:50:48 -04:00
Zach Hilman
2d881fd587 loader: Join 0* files in directory if filename is 00
i.e. Load the concatenated 00+01 if 01 exists as well. Needed for split NAND NCAs.
2018-08-11 22:50:48 -04:00
Lioncash
53e86e35eb core: Namespace EmuWindow
Gets the class out of the global namespace.
2018-08-11 20:20:21 -04:00
Zach Hilman
da921ac3f3 loader: Add more descriptive errors
Full list of new errors and descriptions in core/loader/loader.h
2018-08-09 21:06:59 -04:00
Zach Hilman
4cbef33915 core: Port core to VfsFilesystem for file access 2018-08-08 21:18:45 -04:00
Hedges
3e421bb6fb GDBStub works with both Unicorn and Dynarmic now (#941)
* GDBStub works with both Unicorn and Dynarmic now

* Tidy up
2018-08-06 22:01:24 -04:00
bunnei
5160c0c975 Merge pull request #912 from lioncash/global-var
video_core: Eliminate the g_renderer global variable
2018-08-05 16:37:39 -04:00
bunnei
4c42134b09 Merge pull request #849 from DarkLordZach/xci
XCI and Encrypted NCA Support
2018-08-04 14:33:11 -04:00
Lioncash
69bbe31ca8 renderer_base: Make Rasterizer() return the rasterizer by reference
All calling code assumes that the rasterizer will be in a valid state,
which is a totally fine assumption. The only way the rasterizer wouldn't
be is if initialization is done incorrectly or fails, which is checked
against in System::Init().
2018-08-04 02:36:58 -04:00
Lioncash
49dc22f84e video_core: Eliminate the g_renderer global variable
We move the initialization of the renderer to the core class, while
keeping the creation of it and any other specifics in video_core. This
way we can ensure that the renderer is initialized and doesn't give
unfettered access to the renderer. This also makes dependencies on types
more explicit.

For example, the GPU class doesn't need to depend on the
existence of a renderer, it only needs to care about whether or not it
has a rasterizer, but since it was accessing the global variable, it was
also making the renderer a part of its dependency chain. By adjusting
the interface, we can get rid of this dependency.
2018-08-04 02:36:57 -04:00
Lioncash
3bcf090d37 core/memory: Get rid of 3DS leftovers
Removes leftover code from citra that isn't needed.
2018-08-03 11:22:47 -04:00
bunnei
299975e4a8 Merge pull request #892 from lioncash/global
video_core: Make global EmuWindow instance part of the base renderer …
2018-08-03 00:31:32 -04:00
bunnei
20b6c79859 Merge pull request #894 from lioncash/object
kernel: Move object class to its own source files
2018-08-03 00:28:43 -04:00
Lioncash
db3603df94 hw: Remove unused files
None of these files are used in any meaningful way. They're just
leftovers from citra. Also has the benefit of getting rid of an unused
global variable.
2018-08-02 10:23:10 -04:00
Lioncash
38c2af9330 kernel: Move object class to its own source files
General moving to keep kernel object types separate from the direct
kernel code. Also essentially a preliminary cleanup before eliminating
global kernel state in the kernel code.
2018-08-01 23:34:42 -04:00
Lioncash
153a00ebc0 video_core: Make global EmuWindow instance part of the base renderer class
Makes the global a member of the RendererBase class. We also change this
to be a reference. Passing any form of null pointer to these functions
is incorrect entirely, especially given the code itself assumes that the
pointer would always be in a valid state.

This also makes it easier to follow the lifecycle of instances being
used, as we explicitly interact the renderer with the rasterizer, rather
than it just operating on a global pointer.
2018-08-01 21:40:30 -04:00
Zach Hilman
9b710a5901 Use more descriptive error codes and messages 2018-08-01 00:16:54 -04:00
bunnei
fe039386fc audio_core: Move to audout_u impl.
- This is necessary so streams are created on the same thread.
2018-07-30 18:44:16 -04:00
bunnei
2097b6c72e core: Add AudioCore to global state. 2018-07-27 22:33:37 -04:00
MerryMage
34bf2dbf68 Implement exclusive monitor 2018-07-22 15:55:17 +01:00
bunnei
5ab4dc3e1e Merge pull request #687 from lioncash/instance
core: Don't construct instance of Core::System, just to access its live instance
2018-07-18 18:55:58 -07:00
Zach Hilman
82150bd5c1 Virtual Filesystem 2: Electric Boogaloo (#676)
* Virtual Filesystem

* Fix delete bug and documentate

* Review fixes + other stuff

* Fix puyo regression
2018-07-18 18:07:11 -07:00
Lioncash
74185c108e core: Make System's default constructor private
This makes it a compilation error to construct additional instances of
the System class directly, preventing accidental wasteful constructions
over and over.
2018-07-18 18:18:27 -04:00
Lioncash
e72928762f core: Don't construct instance of Core::System, just to access its live instance
This would result in a lot of allocations and related object
construction, just to toss it all away immediately after the call.

These are definitely not intentional, and it was intended that all of
these should have been accessing the static function GetInstance()
through the name itself, not constructed instances.
2018-07-18 18:18:27 -04:00
bunnei
0c22a8d514 Revert "Virtual Filesystem (#597)"
This reverts commit 12e9522b32.
2018-07-07 20:24:51 -07:00
Zach Hilman
12e9522b32 Virtual Filesystem (#597)
* Add VfsFile and VfsDirectory classes

* Finish abstract Vfs classes

* Implement RealVfsFile (computer fs backend)

* Finish RealVfsFile and RealVfsDirectory

* Finished OffsetVfsFile

* More changes

* Fix import paths

* Major refactor

* Remove double const

* Use experimental/filesystem or filesystem depending on compiler

* Port partition_filesystem

* More changes

* More Overhaul

* FSP_SRV fixes

* Fixes and testing

* Try to get filesystem to compile

* Filesystem on linux

* Remove std::filesystem and document/test

* Compile fixes

* Missing include

* Bug fixes

* Fixes

* Rename v_file and v_dir

* clang-format fix

* Rename NGLOG_* to LOG_*

* Most review changes

* Fix TODO

* Guess 'main' to be Directory by filename
2018-07-06 10:51:32 -04:00
James Rowe
d74d2a77cb Update clang format 2018-07-02 21:45:47 -04:00
James Rowe
e159c550d8 Rename logging macro back to LOG_* 2018-07-02 21:45:47 -04:00