..
buffer_cache
[video,buffer] rewrite storagebufferbinding size() lambda to be full data driven instead of cbuf_index based ( #4041 )
2026-06-02 03:31:59 +02:00
control
[video_core/engines] implement stub NV01 timer, inline other channel engines ( #3640 )
2026-03-06 15:05:39 +01:00
engines
[video_core] fix std::bitset<> dirty tracker OOB, fix slightly wrong index format estimate ( #4006 )
2026-05-27 00:04:27 +02:00
gpu_logging
[common/logging] Simplify logging logic and fix issues when logging before system is created ( #3688 )
2026-03-12 18:29:15 +01:00
host1x
[core/core_timing] better MWAITX and WAITPKG delays ( #3984 )
2026-05-30 21:59:10 +02:00
host_shaders
[video_core/host_shaders] add Snapdragon GSRv1 fragment shaders ( #3307 )
2026-05-24 01:38:19 +02:00
query_cache
[vulkan] 2nd Vulkan Global Maintenance ( #3853 )
2026-04-24 16:37:18 +02:00
renderer_null
renderer_opengl
[video_core] fix redundant resize-copy overload and just use default-init resize, to reduce stutter on Mario BP ( #3874 )
2026-05-29 03:28:47 +02:00
renderer_vulkan
[vk] Fix regressions introduced by #3997 w.r.t to marked stages for pipeline barriers ( #4037 )
2026-06-02 01:28:39 +02:00
texture_cache
[vk] fix oversight with #3874 with invalid image ids ( #4026 )
2026-05-30 21:59:18 +02:00
textures
vulkan_common
[vulkan] Fix regressions found in last stable release ( #3953 )
2026-06-02 01:06:12 +02:00
cache_types.h
capture.h
cdma_pusher.cpp
[video_core] fix H264 and jthread() causing spurious errors ( #3907 )
2026-04-29 19:23:20 +02:00
cdma_pusher.h
[video_core] fix H264 and jthread() causing spurious errors ( #3907 )
2026-04-29 19:23:20 +02:00
CMakeLists.txt
[video_core/host_shaders] add Snapdragon GSRv1 fragment shaders ( #3307 )
2026-05-24 01:38:19 +02:00
compatible_formats.cpp
compatible_formats.h
delayed_destruction_ring.h
dirty_flags.cpp
dirty_flags.h
dma_pusher.cpp
[video_core] fix std::bitset<> dirty tracker OOB, fix slightly wrong index format estimate ( #4006 )
2026-05-27 00:04:27 +02:00
dma_pusher.h
fence_manager.h
[vk,fence_manager] improvement for antiflicker showed bad for some games, so it was removed from balanced/accurate and kept for antiflicker toggle only ( #4010 )
2026-05-26 01:41:11 +02:00
framebuffer_config.cpp
framebuffer_config.h
fsr.cpp
fsr.h
gpu_thread.cpp
[video_core] fix H264 and jthread() causing spurious errors ( #3907 )
2026-04-29 19:23:20 +02:00
gpu_thread.h
gpu.cpp
[hle/service{nvdrv,apm}] fixes for TetrisSwitch ( #3983 )
2026-05-24 01:04:32 +02:00
gpu.h
guest_memory.h
invalidation_accumulator.h
[video_core] simplify InvalidationAccumulator ( #3890 )
2026-04-28 00:24:54 +02:00
macro.cpp
[dynarmic, macroHLE] Use faster ankerl for xbyak maps ( #3716 )
2026-05-15 22:07:45 +02:00
macro.h
[video_core/engines] Macro HLE inline ( #3653 )
2026-03-06 15:04:38 +01:00
memory_manager.cpp
[video_core] simplify InvalidationAccumulator ( #3890 )
2026-04-28 00:24:54 +02:00
memory_manager.h
[video_core] simplify InvalidationAccumulator ( #3890 )
2026-04-28 00:24:54 +02:00
present.h
pte_kind.h
query_cache.h
rasterizer_download_area.h
rasterizer_interface.h
renderer_base.cpp
[common/logging] Simplify logging logic and fix issues when logging before system is created ( #3688 )
2026-03-12 18:29:15 +01:00
renderer_base.h
shader_cache.cpp
shader_cache.h
shader_environment.cpp
[core/core_timing] better MWAITX and WAITPKG delays ( #3984 )
2026-05-30 21:59:10 +02:00
shader_environment.h
shader_notify.cpp
shader_notify.h
smaa_area_tex.h
smaa_search_tex.h
surface.cpp
[vk, opengl] recognize and use ETC2 (if available) textures natively ( #3237 )
2026-05-15 22:08:09 +02:00
surface.h
[video_core] fix odr violation in formatter for pixelFormat ( #3504 )
2026-05-18 23:54:07 +02:00
transform_feedback.cpp
[vulkan] 2nd Vulkan Global Maintenance ( #3853 )
2026-04-24 16:37:18 +02:00
transform_feedback.h
video_core.cpp
[common/logging] Simplify logging logic and fix issues when logging before system is created ( #3688 )
2026-03-12 18:29:15 +01:00
video_core.h