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most stdlibc++ already provide this functionality out of the box, very consistently and well implemented (usually) my main irk is that the llvm itanium demangle is totally unescesary when there is a perfectly stable, tested and well documented equivalent functionality in the standard stdc++ provided in most UNIX oses its mostly to reduce binary size by a very thin margin, but he stdc++ is more than capable of doing he same behaviour we use a dpeendency for for mingw or such howeger,, demangling becomies trickier so we have to exclude windows entirely because well windows likes to do things differently dont they Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3894 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
16 lines
352 B
C++
16 lines
352 B
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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namespace Common {
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std::string DemangleSymbol(const std::string& mangled);
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} // namespace Common
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