eden/src/video_core
2026-06-05 17:44:56 +00:00
..
buffer_cache [*] basic in-house cpp linting (#4039) 2026-06-04 05:49:07 +02:00
control [video_core] Remove redundant references in GPU engine structs 2026-06-05 17:44:56 +00:00
engines [video_core] Remove redundant references in GPU engine structs 2026-06-05 17:44:56 +00:00
gpu_logging [*] basic in-house cpp linting (#4039) 2026-06-04 05:49:07 +02:00
host1x [*] basic in-house cpp linting (#4039) 2026-06-04 05:49:07 +02:00
host_shaders [video_core/host_shaders] add Snapdragon GSRv1 fragment shaders (#3307) 2026-05-24 01:38:19 +02:00
query_cache [vulkan] 2nd Vulkan Global Maintenance (#3853) 2026-04-24 16:37:18 +02:00
renderer_null
renderer_opengl [video_core] fix redundant resize-copy overload and just use default-init resize, to reduce stutter on Mario BP (#3874) 2026-05-29 03:28:47 +02:00
renderer_vulkan fx 2026-06-05 17:44:56 +00:00
texture_cache [vk] fix oversight with #3874 with invalid image ids (#4026) 2026-05-30 21:59:18 +02:00
textures
vulkan_common [*] basic in-house cpp linting (#4039) 2026-06-04 05:49:07 +02:00
cache_types.h
capture.h
cdma_pusher.cpp [video_core] fix H264 and jthread() causing spurious errors (#3907) 2026-04-29 19:23:20 +02:00
cdma_pusher.h [video_core] fix H264 and jthread() causing spurious errors (#3907) 2026-04-29 19:23:20 +02:00
CMakeLists.txt [video_core/host_shaders] add Snapdragon GSRv1 fragment shaders (#3307) 2026-05-24 01:38:19 +02:00
compatible_formats.cpp
compatible_formats.h
delayed_destruction_ring.h
dirty_flags.cpp
dirty_flags.h
dma_pusher.cpp [video_core] Remove redundant references in GPU engine structs 2026-06-05 17:44:56 +00:00
dma_pusher.h fx 2026-06-05 17:44:56 +00:00
fence_manager.h [vk,fence_manager] improvement for antiflicker showed bad for some games, so it was removed from balanced/accurate and kept for antiflicker toggle only (#4010) 2026-05-26 01:41:11 +02:00
framebuffer_config.cpp
framebuffer_config.h
fsr.cpp
fsr.h
gpu_thread.cpp [video_core] fix H264 and jthread() causing spurious errors (#3907) 2026-04-29 19:23:20 +02:00
gpu_thread.h
gpu.cpp fx 2026-06-05 17:44:56 +00:00
gpu.h
guest_memory.h
invalidation_accumulator.h [video_core] simplify InvalidationAccumulator (#3890) 2026-04-28 00:24:54 +02:00
macro.cpp [dynarmic, macroHLE] Use faster ankerl for xbyak maps (#3716) 2026-05-15 22:07:45 +02:00
macro.h
memory_manager.cpp [video_core] simplify InvalidationAccumulator (#3890) 2026-04-28 00:24:54 +02:00
memory_manager.h [video_core] simplify InvalidationAccumulator (#3890) 2026-04-28 00:24:54 +02:00
present.h
pte_kind.h
query_cache.h
rasterizer_download_area.h
rasterizer_interface.h
renderer_base.cpp
renderer_base.h
shader_cache.cpp
shader_cache.h
shader_environment.cpp [core/core_timing] better MWAITX and WAITPKG delays (#3984) 2026-05-30 21:59:10 +02:00
shader_environment.h
shader_notify.cpp
shader_notify.h
smaa_area_tex.h [*] basic in-house cpp linting (#4039) 2026-06-04 05:49:07 +02:00
smaa_search_tex.h [*] basic in-house cpp linting (#4039) 2026-06-04 05:49:07 +02:00
surface.cpp [vk, opengl] recognize and use ETC2 (if available) textures natively (#3237) 2026-05-15 22:08:09 +02:00
surface.h [video_core] fix odr violation in formatter for pixelFormat (#3504) 2026-05-18 23:54:07 +02:00
transform_feedback.cpp [vulkan] 2nd Vulkan Global Maintenance (#3853) 2026-04-24 16:37:18 +02:00
transform_feedback.h
video_core.cpp
video_core.h